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<pubDate>Thu, 23 Feb 2012 00:48:46 GMT</pubDate>
<title>Linux Game Consortium</title>
<description>Todd B.</description>
<link>http://www.linuxgameconsortium.com</link>
<language>en-us</language>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2915286</guid>
<pubDate>Mon, 14 Mar 2011 21:06:51 GMT</pubDate>
<title>5 Winning Trends from GDC</title>
<description>&lt;h1&gt;5 Winning Trends from GDC&lt;/h1&gt;
&lt;div class=&quot;fltleft gaprt20 gapbot20&quot;&gt;&lt;img src=&quot;http://www.gamezebo.com/sites/default/files/imagecache/game_title_image/news/lists_icon_2.png&quot;/&gt;&lt;/div&gt;
&lt;p&gt;The Games Developer Conference (GDC) has come and gone. 
Which top 5 game trends, as Charlie Sheen would say, are the #winners at
 GDC? And what game trends didn&amp;rsquo;t make the cut?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Android&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;It
 may be pain to develop for and the billing infrastructure is still not 
up for snuff, but the hottest trend of GDC this year is &lt;a href=&quot;http://market.android.com/&quot;&gt;Android&lt;/a&gt;. Everyone I spoke plans to release games for Android handsets and tablets.&lt;br/&gt;&lt;br/&gt;Google should be given credit for improving the micro-transaction infrastructure and they had a huge presence at GDC (&lt;a href=&quot;http://www.gamezebo.com/news/2011/03/02/apple-unveils-ipad-2-looks-awful-lot-iphone-4&quot;&gt;Apple, announcing the new iPad 2&lt;/a&gt;, was no where to be found).&lt;br/&gt;&lt;br/&gt;The
 reason everyone is gung-ho about Android is that there will be more 
Android than iOS handsets and tablets sold this year due to their open 
system and there is a feeling that the iOS space too crowded for any new
 developer to get noticed. Android on the other hand... is a wide open 
field.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;iOS Game Publishing&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;Every game company that has remotely had success on the iPhone wants to be an iOS game publisher. &lt;br/&gt;&lt;br/&gt;Why?
 As mentioned, the iTunes market is too crowded for any app to get 
noticed. Unless you spend big marketing dollars, have a big company 
behind you sharing the risk, give your game away (which sort of defeats 
the purpose of making money) or wait for lightening to strike (for 
example, &lt;a href=&quot;http://www.gamezebo.com/iphone-games/tiny-wings/review&quot;&gt;Tiny Wings&lt;/a&gt;), good luck getting into the iTunes Top 50 Lists.&lt;br/&gt;&lt;br/&gt;Enter
 the publishers, who can share the risk, provide support, and fund 
marketing and even development. Which, of course, is ironic, since 
Apple&amp;rsquo;s 70-30% split was supposed to empower developers and make 
publishers obsolete. &lt;br/&gt;&lt;br/&gt;Of course, not all publishers are bad. &lt;a href=&quot;http://www.gamezebo.com/news/2011/03/01/ea-partners-lend-hand-social-and-mobile-developers&quot;&gt;EA Partners plans to spend big money to fund iOS game development&lt;/a&gt;, &lt;a href=&quot;http://www.fusepowered.com/&quot;&gt;Fuse showed me an amazing analytics program&lt;/a&gt; that would be a huge value add to any developer partner, and &lt;a href=&quot;http://www.playphone.com/&quot;&gt;Playphone is offering a social mobile platform and a $10 million marketing fund&lt;/a&gt; for its partners. &lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Mobile Social and Location&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;I
 didn&amp;rsquo;t need to attend GDC to know that 2011 is the year of mobile 
social (playing Facebook style games on your mobile phone), but GDC 
confirmed it.&lt;br/&gt;&lt;br/&gt;What&amp;rsquo;s interesting is how mobile social is going to
 develop. We saw many games that are being developed to be played 
cross-platform, between the iPhone, Android, and in sometimes, Facebook.
 The coolest cross-platform game I saw was &lt;a href=&quot;http://www.gamezebo.com/iphone-games/blackstar/preview&quot;&gt;Blackstar&lt;/a&gt; (screen shots do not do it justice).&lt;br/&gt;&lt;br/&gt;We also are starting to see mobile social games that integrate geo-location (the upcoming, &lt;a href=&quot;http://www.gamezebo.com/iphone-games/nightclub-city-dj-rivals/preview&quot;&gt;Nightclub City: DJ Rivals&lt;/a&gt;, though not sure how mass market DJ culture is) and alternative reality mobile games (&lt;a href=&quot;http://www.gamezebo.com/news/2011/02/23/small-finnish-company-wants-turn-any-city-rpg-game-runaround-mages&quot;&gt;Shadow Cities&lt;/a&gt;).
 We know people like to check in via location on their phones. Now game 
companies are developing game apps to make checking in fun.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Critter Games&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;Hot off the success of &lt;a href=&quot;http://www.gamezebo.com/iphone-games/angry-birds-rio/preview&quot;&gt;Angry Birds&lt;/a&gt;, Rovio is working on giving us...more &lt;a href=&quot;http://www.gamezebo.com/news/2011/03/04/angry-birds-take-flight-facebook&quot;&gt;Angry Birds (Facebook version, coming soon)&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Everyone
 else is working hard at creating critter games, or games that involve 
cute little critters like birds, squirrels, monkeys, generally doing 
physically violent things to each other in a cute way. A good example is
 Namco&amp;rsquo;s upcoming &lt;a href=&quot;http://www.gamezebo.com/iphone-games/bird-zapper/preview&quot;&gt;Bird Zapper&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Gamification &lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;The big trend around &lt;a href=&quot;http://www.gamezebo.com/news/2011/01/24/notes-gamification-summit&quot;&gt;gamification&lt;/a&gt;
 (which is adding gaming elements to non-gaming experiences) is that a 
lot of people seem to hate it. Apparently, it&amp;rsquo;s not enough of a game for
 the true game developers to like it.&lt;br/&gt;&lt;br/&gt;My observation is that if 
enough game developers bash something as not a game at GDC, it means it 
will be super successful. Last year, the gaming intelligentsia bashed 
social and Facebook games as not real games. Before that, it was casual 
games that was destroying the video game industry. Both social and 
casual games, of course, are worth billions of dollars a year in 
revenues a year while the traditional video game market stands still.&lt;br/&gt;&lt;br/&gt;So,
 buck up, gamification companies. Based on how much hate you felt at 
GDC, you are going to have a very big year (and get the last laugh).&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;The Biggest Losers&lt;/strong&gt;&lt;br/&gt;&lt;br/&gt;Take
 this with a grain of salt, but not one company I talked to is 
developing a game for Facebook because they think the marketing costs 
are too high.  It could also be that people people that Facebook games 
is a mature market and that it&apos;s challenging to compete with the likes 
of Zynga. I saw a lot of cool games that are coming out on Facebook, but
 only from the big players or if tied to a mobile version.&lt;br/&gt;&lt;br/&gt;Also, 
not many people, aside from game developers based in Russia or Eastern 
Europe, are bullish about the downloads market. In fact, I felt like I 
was the biggest cheerleader of downloads at the show. Personally, I 
think 2011 will be a big for Downloads and I&apos;m very gung-ho about the 
impact of cloud services (for example, &lt;a href=&quot;http://spoon.net/games/&quot;&gt;Spoon&lt;/a&gt;), and expanded casual game services, such as &lt;a href=&quot;http://www.gamezebo.com/news/2011/03/03/igns-direct2drive-launches-casual-games-channel-free-trials-price-matching&quot;&gt;Direct2Drive&lt;/a&gt;, Google Chrome, and Mac game apps, on the downloads market.&lt;/p&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2915286</link>
</item>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2805610</guid>
<pubDate>Fri, 05 Nov 2010 18:42:48 GMT</pubDate>
<title>Adafruit offers $200 for open source drivers</title>
<description>&lt;div class=&quot;post-3551 post type-post hentry category-news tag-microsoft tag-opensource&quot; id=&quot;post-3551&quot;&gt;
&lt;div class=&quot;post-inner&quot;&gt;
&lt;h1 class=&quot;entry-title&quot;&gt;&lt;a href=&quot;http://www.omgubuntu.co.uk/2010/11/adafruit-offers-2000-bounty-for-open-source-microsoft-kinect-drivers/&quot;&gt;Adafruit offers $2000 bounty for open source Microsoft Kinect drivers&lt;/a&gt;&lt;/h1&gt;
&lt;div class=&quot;entry-meta&quot;&gt;&lt;span class=&quot;meta-prep meta-prep-author&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;meta-prep meta-prep-entry-date&quot;&gt;posted &lt;/span&gt;&lt;span class=&quot;entry-date&quot;&gt;&lt;abbr class=&quot;published&quot; title=&quot;2010-11-05T08:40:38+0000&quot;&gt;November 5, 2010&lt;/abbr&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;entry-share&quot;&gt;
&lt;div class=&quot;share-tweet&quot;&gt;&lt;a class=&quot;twitter-share-button&quot; href=&quot;http://twitter.com/share&quot;&gt;&lt;br/&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;entry-content&quot;&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;&lt;a href=&quot;http://www.omgubuntu.co.uk/2010/11/adafruit-offers-2000-bounty-for-open-source-microsoft-kinect-drivers/pt_10508/&quot; rel=&quot;attachment wp-att-3552&quot;&gt;&lt;img class=&quot;size-medium wp-image-3552 aligncenter&quot; height=&quot;223&quot; src=&quot;http://www.omgubuntu.co.uk/wp-content/uploads/2010/11/PT_10508-300x223.jpg&quot; width=&quot;300&quot;/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: left;&quot;&gt;DIY hardware company &lt;a href=&quot;http://adafruit.com/&quot;&gt;Adafruit&lt;/a&gt;
 has announced it will give a prize of $2000 to the first person who is 
able to write a open source and well documented driver for Microsoft&amp;rsquo;s 
Kinect.&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2805610</link>
</item>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2313540</guid>
<pubDate>Thu, 25 Feb 2010 00:47:03 GMT</pubDate>
<title>Amnesia: The Dark Descent</title>
<description>&lt;p style=&quot;text-align: center;&quot;&gt;&lt;font color=&quot;#333333&quot; size=&quot;2&quot;&gt;&lt;span&gt; A teaser consisting only of gameplay taken directly from the game.
 &lt;/span&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;font color=&quot;#00ffff&quot;&gt;&lt;span&gt;&lt;font color=&quot;#333333&quot; size=&quot;2&quot;&gt;Amnesia: The Dark Descent is a new game from the makers of the cult 
horror series Penumbra. There goal with this game is to create the most 
frightening and disturbing experience possible. Yeah, no kidding. It&apos;s interesting to get a slight idea of what&apos;s chasing you.&lt;/font&gt;&lt;br/&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;
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&lt;param name=&quot;data&quot; value=&quot;http://www.youtube.com/v/JEHPwAvrc_U&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&quot;/&gt;
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&lt;/p&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2313540</link>
</item>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2915326</guid>
<pubDate>Mon, 14 Mar 2011 21:14:11 GMT</pubDate>
<title>New Post</title>
<description>&lt;p&gt;Post&lt;/p&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2915326</link>
</item>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2618006</guid>
<pubDate>Tue, 27 Apr 2010 23:01:48 GMT</pubDate>
<title>Valve Updates Its Unreleased Steam Linux Client</title>
<description>&lt;h1&gt;Valve Updates Its Unreleased Steam Linux Client&lt;/h1&gt;
&lt;h2&gt;Posted by 
Michael Larabel on April 23, 2010&lt;/h2&gt;
&lt;br/&gt;
&lt;div class=&quot;phxcms_normal_format&quot;&gt;
&lt;div style=&quot;padding: 0pt 4px 5px; float: right;&quot;&gt;&lt;!-- begin ad tag (tile=2) --&gt;
&lt;script language=&quot;JavaScript&quot; type=&quot;text/javascript&quot;&gt;// &lt;/script&gt;
&lt;script language=&quot;JavaScript&quot; src=&quot;http://a.collective-media.net/adj/idgt.phoronix/article_above;sec=article;fold=above;tile=2;sz=300x250;ord=6907188558130974?&quot; type=&quot;text/javascript&quot;&gt;&lt;/script&gt;
&amp;nbsp;&lt;noscript class=&quot;noscript-show&quot;&gt;&lt;/noscript&gt;
&lt;!-- End ad tag --&gt;
&lt;/div&gt;
&lt;div class=&quot;KonaBody&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Two days ago we started our exclusive 
coverage of &lt;a href=&quot;http://www.phoronix.com/vr.php?view=14823&quot;&gt;Valve&apos;s 
soon-to-be-released Mac OS X Steam client showing Linux support&lt;/a&gt; 
after saying two years ago &lt;a href=&quot;http://www.phoronix.com/vr.php?view=13183&quot;&gt;Steam/Source is coming 
to Linux&lt;/a&gt; and then yesterday finding &lt;a href=&quot;http://www.phoronix.com/scan.php?page=news_item&amp;amp;px=ODE3MQ&quot;&gt;more
 Steam Linux references&lt;/a&gt; and even &lt;a href=&quot;http://www.phoronix.com/scan.php?page=news_item&amp;amp;px=ODE3Mw&quot;&gt;the
 unreleased Steam Linux client binary and libraries&lt;/a&gt;. This has 
stirred up attention elsewhere on the Internet and within our forums 
there are now &lt;a href=&quot;http://www.phoronix.com/forums/showthread.php?t=23328&quot;&gt;many users 
dissecting&lt;/a&gt; and &lt;a href=&quot;http://www.phoronix.com/forums/showthread.php?t=23318&quot;&gt;discussing&lt;/a&gt;
 this soon to be monumental event for the Linux gaming community.
&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;&lt;span style=&quot;font-size: small;&quot;&gt;For those still not believing the situation and thinking this is 
just some hacked-up client in a back-room at Valve Corporation, their 
Steam Linux libraries were just updated in the past hours. From their &lt;a href=&quot;http://store.steampowered.com/public/client/steam_client_linux&quot;&gt;Steam
 Linux client file&lt;/a&gt; that hosts the checksums, their Linux libraries 
file was bumped from &lt;em&gt;bins_linux.zip.dc36f31374267ad4a740762a6cf1925ed30bcab9&lt;/em&gt;
 to &lt;em&gt;bins_linux.zip.232c70b3e732009cab1858499ca4f1c92ffd7367&lt;/em&gt;. 
Running a &lt;em&gt;strings&lt;/em&gt; check against the shared objects on the two 
versions, there are multiple string changes to be found (particularly 
within &lt;em&gt;linux32/steamclient.so&lt;/em&gt;). In other words, the Steam Linux
 client is still actively being worked on. This is Linux-specific work 
and not generic Steam platform bits, which are hosted in other files.
&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Valve Corporation on Monday will apparently be rolling out the new 
user-interface to all Steam users that has been in development for 
sometime and next week it&apos;s also looking like Steam&apos;s Mac OS X client 
will be leaving the closed-beta testing. Let&apos;s hope during next week&apos;s 
announcements from Valve they will also shed more light on their Linux 
client, which would put it ahead of the June target we originally 
reported on yesterday, but with the attention this news has been 
generating, it may place greater pressure on Valve to shed some light on
 the situation quickly. Also worth noting that Valve Corporation has not
 retracted these Linux files even with the attention that it has been 
receiving.
&lt;/span&gt;&lt;br/&gt;
&lt;br/&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Head on over to &lt;a href=&quot;http://www.phoronix.com/forums/showthread.php?t=23318&quot;&gt;our forums&lt;/a&gt;
 to continue discussing this and if you have been exploring Steam&apos;s 
secret Linux client.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2618006</link>
</item>
<item>
<guid>http://www.linuxgameconsortium.com/blog/post/2075454</guid>
<pubDate>Mon, 14 Mar 2011 23:55:00 GMT</pubDate>
<title>What are you looking to see on the Linux Game Consortium?</title>
<description>&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;font color=&quot;#333399&quot; size=&quot;2&quot;&gt;As a linux user/gamer. What sort of gaming are you doing? &lt;br/&gt;Are you a developer looking to showcase? Recommended game engine(s)?&lt;br/&gt;&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;&lt;font color=&quot;#333399&quot; size=&quot;2&quot;&gt;What do you want to see on the LGC?&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;</description>
<link>http://www.linuxgameconsortium.com/blog/post/2075454</link>
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